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Virtual Reality (VR) stories - Page 20

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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IDC - AR and VR sales about to get real after slow start
Wed, 20th Jun 2018
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ar, vr & metaverse
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headsets
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oculus go
Despite a poor start to 2018, IDC anticipates the overall market will return to growth over the remainder of the year.
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Hands-on review: Star Wars Jedi Challenges
Wed, 20th Jun 2018
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gaming
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reviews
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digital entertainment
Overall I had a blast with this game, and so far this is the closest you’ll ever come to being a Jedi in real life.
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Learn How to Harness Virtual Reality for Enterprise
Fri, 15th Jun 2018
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healthtech
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ar, vr & metaverse
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dementia australia
VR and AR are moving beyond entertainment, rapidly becoming an influential industry with solutions spanning a range of enterprises.
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AR, VR ready to roll out and revolutionise retail - GlobalData
Fri, 8th Jun 2018
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cx
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martech
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ar, vr & metaverse
AR and VR technologies are reshaping the retail landscape by improving customer experience both in-store and online.
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Adobe launches augmented reality platform, Project Aero, at Apple WWDC
Wed, 6th Jun 2018
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martech
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personal computing devices
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ar, vr & metaverse
Adobe recently shared a preview of Project Aero, a new augmented reality authoring tool and multi-platform system.
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How virtual reality is making people more human-centric
Fri, 1st Jun 2018
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martech
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ar, vr & metaverse
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social enterprise
Most people are connected to one device or another throughout the day, and many have speculated that being more connected has made us more alone.
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Pure Storage adds power to Kiwi VR/AI workspace
Tue, 29th May 2018
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storage
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converged infrastructure
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open source
The partnership includes the installation of a Kubernetes cluster backed by high-performance storage to accelerate the training of AI models.
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Architecture goes virtual with iStaging
Mon, 28th May 2018
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ar, vr & metaverse
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cloud services
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digital technology
iStaging announced the release of a brand-new feature that allows users to create floor plans on their VR Maker app.
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Seagate and HTC VIVE announce VR Power Drive
Mon, 28th May 2018
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healthtech
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ar, vr & metaverse
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seagate
Seagate and HTC VIVE unveil the Seagate VR Power Drive in Shenzhen, offering VR users enhanced storage and battery life for an uninterrupted experience.
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IDC - AR/VR next big sales opportunity in APAC
Fri, 25th May 2018
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ar, vr & metaverse
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research
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analyst report
AR/VR products and services which have gained exceptional market momentum in 2018 and are expected to achieve a five-year CAGR of 68.5%.
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Wellington showing off blockchain and AR innovation for Techweek ’18
Tue, 22nd May 2018
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blockchain
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ar, vr & metaverse
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nztech
An increasing number of Kiwi tech designers are collaborating with businesses to produce a fast-growing segment of the industry.
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Everything you need to know about the Mirage Solo
Mon, 7th May 2018
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ar, vr & metaverse
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lenovo
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ar
The Mirage Solo offers an all-in-one VR experience without needing a smartphone, PC, or external sensors, promising immersive gameplay and ease of use.
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Intel and the Smithsonian Museum power education through VR
Mon, 7th May 2018
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ar, vr & metaverse
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intel
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ar
Together, they aim to transform the future of education and the museum experience by digitising and providing broader 3D access to all collections.
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How Samsung brought the AR Emoji to life
Mon, 30th Apr 2018
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ar, vr & metaverse
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samsung
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emoji
Samsung revolutionises messaging with AR Emoji on the Galaxy S9/S9+, using facial recognition and augmented reality to create personalised avatars.
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Summon the power of the Gods in this AR game
Thu, 26th Apr 2018
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gaming
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digital entertainment
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ar, vr & metaverse
Jakub Różalski’s art provided the starting point for The Ancients AR, a fantasy world in which the Ancients live in tandem with humans.
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Could this game be the Sims City of VR?
Thu, 26th Apr 2018
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gaming
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digital entertainment
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ar, vr & metaverse
Plethora Project and Devolver Digital have released Block’hood VR, a virtual reality enabled version of their award-winning building project.
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Skyrim VR comes to the PC
Mon, 23rd Apr 2018
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gaming
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reviews
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digital entertainment
PC players finally get to play the eight-year-old Skyrim in virtual reality. Is one of the most ported games of all time worth another go?.
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China’s rising bandwidth usage is a double-edged sword for Hong Kong’s data centers
Fri, 20th Apr 2018
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hyperscale
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public cloud
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ar, vr & metaverse
Given the limited amount of land, how much longer will Hong Kong’s data centers remain the gem of the industry?.
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Portable virtual reality with a Dell Visor and an Alienware 13 R3
Sun, 15th Apr 2018
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network infrastructure
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ar, vr & metaverse
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alienware
It’s taken a little under two years for acceptable VR to go from a monster desktop PC to a set of equipment that you can fit in your backpack.
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Robots, drones and connected cars: Spark shows off their 5G future
Thu, 12th Apr 2018
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robots
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uc
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drones
Recently I had the opportunity to visit Spark at their Auckland headquarters to explore their vision of the 5G future.