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Virtual Reality (VR) stories - Page 31

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Rush Digital celebrates September success in VR and payment tech
Fri, 14th Oct 2016
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martech
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commerce systems
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supply chain & logistics
Rush Digital has looked back on September with vigour, as the startup company celebrates some grand achievements in their progress in tech innovation.
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Google’s Daydream View is a good, if tentative, step forward for mobile VR headsets
Mon, 10th Oct 2016
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ar, vr & metaverse
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google
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ovum
Google’s design team has obviously gone to town on the Daydream View – replacing hard matte plastic with fabric and creating a hassle-free headset.
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The rise of dedicated portable headsets
Mon, 10th Oct 2016
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ar, vr & metaverse
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oculus
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ovum
Oculus teases new tetherless VR headset, aiming to merge mobility with immersive tech, amidst a competitive week in VR arena.
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EB Expo 2016 treats fans to a gaming extravaganza
Sun, 9th Oct 2016
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gaming
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digital entertainment
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ar, vr & metaverse
It’s all over for EB Games Expo 2016 in Sydney, Netguide’s Darren Price looks back at the highs and the lows of the three-day gaming extravaganza.
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Who is Leap Motion and why should you care?
Tue, 4th Oct 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Leap Motion empowers virtual reality with intuitive hand-tracking tech, redefining interaction in the burgeoning VR landscape.
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Kiwi innovation dominates Visa's Everywhere Initiative
Fri, 23rd Sep 2016
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martech
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commerce systems
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supply chain & logistics
Visa's Everywhere Initiative comes to Australia and New Zealand, with several Kiwi start-ups taking home awards.
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Kiwi tech company aims for the big time with investors in China
Mon, 19th Sep 2016
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ar, vr & metaverse
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investment
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fundertech
FunderTech is sending this Kiwi tech company to China to pitch their idea in front of 300-500 investors - here's an update on their progress.
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Intel sparks move into VR realm with proposed Movidius acqusition
Fri, 9th Sep 2016
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ar, vr & metaverse
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intel
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m&a
Intel eyes future tech supremacy, set to acquire VR innovators Movidius, enhancing devices with smart, connected vision.
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Wellington get ready, virtual reality complex could be on its way
Wed, 7th Sep 2016
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ar, vr & metaverse
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national virtual reality complex
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ar
A national virtual and augmented reality complex, titled 'ProjectR' WHERE id = is set to be established in Wellington.
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AR/VR Garage set to turn Auckland into a virtual reality innovation hub
Mon, 5th Sep 2016
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ar, vr & metaverse
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ateed
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ar
New Zealand's ability to produce more AR and VR content has become much stronger, after the launch of a dedicated facility in Auckland.
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Intel targets all-in-one headset and Microsoft partnership to bring VR into the mainstream
Thu, 25th Aug 2016
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ar, vr & metaverse
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microsoft
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intel
Intel has made its move into the virtual reality market, launching an untethered all-in-one handset and announcing a partnership with Microsoft.
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The ten teams transforming our history at Te Papa's Mahuki innovation hub
Thu, 25th Aug 2016
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ar, vr & metaverse
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māori
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te papa museum
Ten teams are taking over Te Papa's Mahuki innovation hub to form digital solutions put to them by Te Papa, NZ & international cultural providers.
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Is virtual reality ruining our society?
Wed, 17th Aug 2016
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ar, vr & metaverse
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digital engagement
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ar
Virtual Reality: Innovative or isolative? Debating if technological convenience may erode societal value in face-to-face interactions.
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IDC predicts huge $162 billion growth in VR & AR markets by 2020
Tue, 16th Aug 2016
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healthtech
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ar, vr & metaverse
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analyst report
IDC forecasts virtual and augmented reality markets could reach $162 billion by 2020, representing 181.3% CAGR as the market explodes.
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ANZ channel businesses on the road to change
Thu, 11th Aug 2016
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iot
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ar, vr & metaverse
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social media
Understanding the elements of change is key for IT businesses to thrive, says Jim Hamilton of CompTIA ANZ Channel Community.
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Meet Morpheus, the app training Otago Uni's health students
Tue, 9th Aug 2016
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ar, vr & metaverse
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university of otago
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morpheus app
New augmented reality app 'Morpheus' developed by University of Otago enables students to visualise drug structures.
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PC users can now enjoy free virtual reality 3D conversion
Thu, 4th Aug 2016
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ar, vr & metaverse
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ifunsoft
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ar
Users can convert for free any 2D video file into VR-3D video that can be played in every single VR device available.
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All aboard the Hogwarts Express - petition asks for Harry Potter version of Pokémon Go
Wed, 20th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Fans clamour for a spellbinding twist on augmented reality – a Harry Potter themed game akin to Pokémon Go is petitioned.
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Early lessons from Pokemon Go
Thu, 14th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Pokemon Go has brought augmented reality to the masses, revealing the potential for brands to take advantage of the craze.
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Pokemon Go is giving to society what other technology had taken away
Wed, 13th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Pokemon Go has rekindled human interaction and outdoor activity, reversing the isolation fostered by other technologies and reigniting community spirit.